Canva for Education Project Based Learning Model for Presenting Fiction Stories

Authors

  • Elif Hidayani MIS Al Azhar

Keywords:

canva for education, learning outcome, Creativity, Project Based Learning

Abstract

This research aims to increase creativity and learning outcomes in presenting fictional stories using the Canva for Education-based Project Based Learning model for class VI/b students at MIS Al Azhar Kuta. This research is a type of Classroom Action Research which was carried out in two cycles. The research subjects were class VI/b students. The data collection technique in this research uses the test method, then the data is analyzed using quantitative descriptive methods. In the pre-cycle the percentage of student learning creativity was 22%, then in the first cycle creativity gradually increased to 61% and 70%. In cycle II creativity increased to 83% and 91%. The average student learning outcome score in the pre-cycle was 22% complete and 78% incomplete, in the first cycle the average student score was 48% complete and 52% incomplete. Furthermore, in cycle II the average score of student learning outcomes reached 91% complete and 9% incomplete. So it can be concluded that the Project Based Learning model based on Canva for Education can increase the creativity and learning outcomes of class VI/b students with the material of presenting fictional stories.

References

1. A.M. Sardiman. 2011. Interaksi dan Motivasi Belajar Mengajar. Jakarta: Rajawali.
2. Arikunto, S. (2006). Prosedur Penelitian Tindakan Kelas. Bumi Aksara. https://doi.org/10.1362/026725701323366836
3. Annisa & Wikarya, Penggunaan Media Canva Untuk Meningkatkan Kreatifitas Dan Hasil Belajar Siswa (Jurnal Pustaka Data, 2022)
4. Aqaib, Zainal, dan Chotibuddin. 2018. Teori dan Aplikasi Penelitian Tindakan Kelas (PTK). Yogyakarta: CV Budi Utama.
5. Dasopang, M. D., Nasution, I. F. A., & Lubis, A. H. (2023). The Role of Religious and Cultural Education as A Resolution of Radicalism Conflict in Sibolga Community. HTS Theological Studies, 79(1), 1–7.
6. Dantes, 2012 Metode Penelitian, Yogyakarta: Andi Offset.
7. Hazrullah, & Lubis, A. H. (2023). The Interactive Multimedia Based on Theo-Centric Approach as Learning Media during the Covid-19 Pandemic. JPI (Jurnal Pendidikan Indonesia), 12(2), 210–222.
8. Iskandar, Meningkatkan kreativitas Pembelajaran bagi guru, (Jakarta : PT. Bestari Buana Murni, 2010)
9. Israwati, Sultan, dkk (2023) judul penelitian “Penerapan Model Pembelajaran Project Based Learning (PjBL) Untuk Meningkatkan Hasil Belajar Siswa Tentang Muatan IPA di Kelas V UPTD SD Negeri 111 Barru
10. Kristin, F. (2016). Analisis Model Pembelajaran Discovery Learning Dalam Meningkatkan Hasil Belajar Siswa Sd. Jurnal Pendidikan Dasar Perkhasa, 2(1)
11. Lestari (2020) Meningkatkan Hasil Belajar Siswa Menggunakan Alat Peraga Peter Lele. Jurnal Penelitian dan Pembelajaran (JPPP), 01(01).
12. Lubis, A. H. (2019). Upaya Peningkatan Hasil Belajar Siswa Sekolah Dasar melalui Model Cooperative Learning Tipe Numered Heads Together. FORUM PAEDAGOGIK, 11(2), 127–143.
13. Lubis, A. H., & Dasopang, M. D. (2020). Pengembangan Buku Cerita Bergambar Berbasis Augmented Reality untuk Mengakomodasi Generasi Z. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 5(6), 780–791.
14. Lubis, A. H., & Dasopang, M. D. (2021). Online Learning during the Covid-19 Pandemic: How is It Implemented in Elementary Schools? Premiere Educandum: Jurnal Pendidikan Dasar Dan Pembelajaran, 11(1), 120–134.
15. Lubis, A. H., Dasopang, M. D., Ramadhini, F., & Dalimunthe, E. M. (2022). Augmented Reality Pictorial Storybook: How does It Influence on Elementary School Mathematics Anxiety? Premiere Educandum: Jurnal Pendidikan Dasar Dan Pembelajaran, 12(1), 41–53.
16. Lubis, A. H., & Wangid, M. N. (2019). Augmented Reality-assisted Pictorial Storybook: Media to Enhance Discipline Character of Primary School Students. Mimbar Sekolah Dasar, 6(1), 11–20. https://doi.org/10.17509/mimbar-sd.v6i1.16415
17. Lubis, A. H., Yusup, F., Dasopang, M. D., & Januariyansah, S. (2021). Effectivity of Interactive Multimedia with Theocentric Approach to the Analytical Thinking Skills of Elementary School Students in Science Learning. Premiere Educandum: Jurnal Pendidikan Dasar Dan Pembelajaran, 11(2), 215–226.
18. Lynn Wilcox, Psikologi Kepribadian, (Jogjakarta: IRCiSoD, 2012), hlm. 173
19. Mohammad Ali dan Mohammad Ansori, Psikologi Remaja, Perkembangan peserta didik, (Jakarta:Bumi Aksara, 2009), hlm. 53.
20. Ningsih, Y. S., Mulia, M., & Lubis, A. H. (2023). Development of Picture Storybooks with TheoAnthropoEco Centric Approach for Elementary School Students. AL-ISHLAH: Jurnal Pendidikan, 15(2), 1888–1903.
21. Rahmawati Yeni dan Kurniawati. Strategi Pengembangan Kreativitas Anak (Jakarta: 2011), hlm. 13
22. Reni Akbar, Kreativitas, ( Jakarta : Gramedia Widiasarana Indonesia, 2001), hlm
23. Suprayitno, A. (2020). Menyusun PTK Era 4.0. Yogyakarta : Deepulish Publisher.
24. Saleh Abdurrahman, Wahab muhbib Abdul. Psikologi Suatu Pengantar Dalam Perspektif Islam (Jakarta: Kencana,2004),hlm 201.
25. Silvia, I., Oviana, W., & Lubis, A. H. (2023). Improving Learning Outcomes of Elementary School Students by Using Mind Mapping Models with Audio Visual Media: A Classroom Action Research. Jurnal Pendidikan Profesi Guru, 1(2), 41–53.
26. Surya, Relmasira, dkk (2018), judul penelitian “Penerapan Model Pembelajaran Project Based Learning (Pjbl) Untuk Meningkatkan Hasil Belajar Dan Kreatifitas Siswa Kelas III Sd Negeri Sidorejo Lor 01 Salatiga” (Jurnal Pesona Dasar)
27. Utami munandar, Pengembangan Kreativitas Anak Berbakat. (Jakarta: Rineka Cipta, 2009).
28. Kamarudin dan Yana (2021) Judul penelitian “Meningkatkan Kreativitas Belajar Siswa Melalui Metode Pembelajaran Learning Start with A Question di Sekolah Dasar” (Jurnal Ilmu Pendidikan)

Downloads

Published

2024-02-29

How to Cite

Hidayani, E. (2024). Canva for Education Project Based Learning Model for Presenting Fiction Stories. urnal endidikan rofesi uru, 2(1), 33–45. etrieved from https://journal.ar-raniry.ac.id/ppg/article/view/4356